Rigid Body Simulation Tests
Finally feel like i'm starting to get some good results with the new rigid body simulations in Cinema 4D. Lots of buggy behavior that I hope gets fixed soon, but for now i'm figuring out some bypasses for the meantime. Saw people using the stickiness attribute and wanted to try it out myself.
I love that in using a high stickiness value, the rigid bodies clump together almost like houdini grains of some kind. Super fun. Excited to see what more can be made with this new feature!